A creation of Programming activity based on modelling real-world objects is called Object-Oriented Programming Paradigm. Computer Software comes to model real world objects. Only the essential aspects of the object under the scanner are considered. For a 'Paradigm' based on Object-Oriented Programming, Object-Oriented Programming Language is deployed. Good examples of Object-Oriented Programming Languages are C++, and Java. Feasibility of a programming model is the prime criterion that dictates our programming efforts here. Object selection, dictated by feasibility of a model, gives way to enlistment of the object attributes. We go ahead and carefully jot down the attributes. Attributes are termed as data members. Data Members feature the static aspects of the object storyline. Data Members play a role. The role played is characterised by a dynamic thrust. Such thrust sees action, and processing sets in. Member Functions that come along set the data members in a rolling stat...